Fortnite Game Fans Voice Frustration Over Latest Sidekick Pets and Alleged Monetization Tactics

A number of battle royale players are experiencing disappointed, and it's not because of recent in-game happenings. Fortnite's current mini-season, which brings a Simpsons-themed map, also unveiled a fresh feature called pets. There's no deny that the new companions are adorable. But, the associated costs have made many players shocked at the developer's efforts to profit from nearly each aspect of the gaming experience.

Understanding Companion Pets?

Companions are basically like digital creatures, but having some drawbacks. Players can name them, and they will follow you throughout a game. These sidekicks are immortal, and players can pet them. Opposing gamers outside your party are unable to view these pets — and showing off one's companions is perhaps a big part of the fun of having them. Pets can be outfitted with costumes and emotes, but the controversy centers on their looks. A sidekick's overall design is only able to be changed once, after which that selection is permanent. Players can select a companion's fur shade, secondary colors, eye colors, markings, and its build size.

The Expensive Personalization System

If a player afterward choose that you want their pet to appear slightly different, you cannot just further modify its appearance. You have to purchase a new sidekick. And, these pets are not cheap. Most people are getting the banana-themed pet, because it's packaged with the current battle pass. Based on leaks, future sidekicks could be priced at anywhere between 1,000 to 1,500 V-Bucks; to put that in perspective, 1,000 V-Bucks is priced at $8.99 and 2,800 V-Bucks cost $22.99. However, players can change the name of a sidekick as many times as they want.

Player Reaction and Comparisons

Most pets haven't been formally launched so far, meaning the cost may well be adjusted. Yet regardless of whether the company sets sidekicks cheaper, a lot of the anger comes from the fact that gamers might need to spend for a single type of pet multiple times. To certain players, the pricing scheme seems particularly egregious when the developer has previously introduced pets that ride about inside backpack accessories. Back bling companions do not have a restriction on changes and can be seen by fellow participants in the game. Backpack pets cannot be given a name or use gestures, but opposing gamers can occasionally interact with them — which is more favorable than remaining unseen completely.

Lack of unique features and restricted engagement options have numerous players experiencing underwhelmed. For instance, why is it not possible to a player, such as, interact playfully with your stylish banana dog? Some note that companions do not always stay close with the player if a match is fast-paced, or observe that Peels occupies two spots in the battle pass — and this reinforces the notion that the company is squeezing the community for money. Greedy is a word that's appearing frequently in such conversations, with some comparing sidekick monetization to other aggressive pricing schemes in titles like popular sports games. It also doesn't help that some sidekicks are expected to be pricier than their character skin counterparts.

"PLEASE avoid buy Sidekicks," pleads one popular community thread that advises other players to proverbially vote with their wallets.

"We understand these pets are cute," the thread continues, "we realize they are fun. I know everyone has been looking forward to them. However the greed on display is unacceptable and should not be supported."

A Broader Context of Virtual Spending

In recent years, Fortnite's events and partnerships have expanded in scope and ambition, but the no-cost-to-start title continues to needs to earn revenue. As such, the total number of items users are able to now purchase has grown nearly excessive. In addition to standard items like back blings, deployment tools, pickaxes, and gestures, players might possibly use cash on shoes, music tracks, musical tools, building blocks, vehicles, tires, custom paint jobs, seasonal rewards, and a subscription. Companion pets not only cost payment, and also introduce a range of new monetization avenues for the company. It is likely, users will before long be able to spend for things like pet looks, outfits, gestures, and additional engagement features.

All of these customization items are entirely voluntary and not necessary to have fun with the experience, but equipment can nonetheless affect a player's community experience. Younger players, for instance, sometimes encounter bullying for using flashy sufficiently cool outfits. A comparable issue also transpired when the developer introduced licensed shoes, which can range from 600 to 1,000 V-Bucks. The shoe cost model wasn't well received as well, and a few fans promised that they'd avoid fall prey to the temptation at the time. However ultimately, purchasing footwear became normalized. Now, sidekicks are further pushing the limits of what a player might be willing to pay to be distinctive amongst the player base.

What's Ahead for Sidekicks?

Pets are currently a relatively recent feature, and they're part of a title that changes frequently. Some fans are reporting that they've gotten a questionnaire that gauges how the community think about sidekick functionality and pricing, and this might possibly mean that the company's strategy are remain fluid. But if the game footwear are any indication, sidekicks probably won't become cheaper in general — there will just be a broader selection of prices to shop.

Ultimately, while certain players are expressing anger at the game item costs, others are feeling nothing but happiness for their competitive pals.

Kathryn Martin
Kathryn Martin

A seasoned journalist and lifestyle enthusiast with a passion for uncovering stories that inspire and inform readers.